Methods
debug
- debug(message, players?): void
Parameters
- message: string
Optionalplayers: Player[]
Returns void
error
- error(message, players?): void
Parameters
- message: string
Optionalplayers: Player[]
Returns void
fatal
- fatal(message): void
Returns void
getLogLevel
- getLogLevel(player?): LogLevel
info
- info(message, players?): void
Parameters
- message: string
Optionalplayers: Player[]
Returns void
log
- log(message, players?): void
Parameters
- message: string
Optionalplayers: Player[]
Returns void
setLogLevel
- setLogLevel(level, player?): void
Returns void
warn
- warn(message, players?): void
Parameters
- message: string
Optionalplayers: Player[]
Returns void
StaticgetLogger
- getLogger(id?, feedback?): LoggerManager
Parameters
Optionalid: stringOptionalfeedback: string
Log with LogLevel.DEBUG